Loooong overdue update, posted 30/06 - 2005 by Taharez
Ok, so almost a year since the last update, what can I say, I've been busy ;) Anyway, as if that wasn't enough, the reason for this update is mainly to notify visitors that I will finally be switching ISP, and as a result probably won't have Internet access for at least a month. So, have a good summer everyone!
First Trial Prototype!, posted 26/07 - 2004 by Taharez
I've just completed a first release of my Java boardgame, Trial. Download the jar here
. It's a three player game with rotating turns, so no network play yet.
New old project, posted 2/07 - 2004 by Taharez
Just a quick update on the Java goodies mentioned below, I've started
work recently on an old board game idea of mine, and I've uploaded a
. All I'll say right now is that it's three-player over network, the rest will be clear when I get it done :)
Long time no see, posted 27/05 - 2004 by Taharez
Whoops, where does time go? ;) Sorry for the lack of update, I've had a
ton of stuff to do and this place sort of suffered. I have a few
projects going on now that might be of interest to those who actually
bother to visit from time to time: a nif v4 ( Morrowind, etc ) exporter
; and doing models for a great game in development, Onyx
Aside from that me and three other guys have made a Java version of the
old classic boardgame Ludo as part of our first-year project at
university. I hope to arrange to have it up soon. There might be a few
other Java goodies coming too, but I can't say more than that yet ;)
And in other news, I'm looking for very unusual modelling ideas, I
feel like doing something really weird, so if you have any concepts for
strange stuff, let me know please!
With the risk of the next update being delayed a bit into to
the foggy future, I'd just like to wish everyone a great summer ,
whether you're locked up in an office coding or out in the nice
Gallery section test, posted 03/01 - 2004 by Taharez
Working a new section for textures and misc 2d
stuff, got two textures up. One includes a quick Photoshop re-creation
guide, if people like this feature I'll try to include one for most
textures using a new technique.
Hope everyone had a nice new-years :)
Happy holidays!, posted 23/12 - 2003 by Taharez
Happy holidays everyone!
New user submition!, posted 27/10 - 2003 by Taharez
Rob has uv-mapped and textured one of the structures, sci-fi tower
, very cool! His site is at www.mentalillusion.co.uk
msHeightMap, posted 23/10 - 2003 by Taharez
Anyway, working on a few more updates for the terrain generator for
Milkshape, specifically more generators, so if anyone has a nice algo
lying around, send me a mail :) Also, feature requests are always
Uni and site stuff, posted 21/10 - 2003 by Taharez
Wow, really long since I updated here! I'm
currently at uni and have an exam thursday, so I guess I can use that
as an excuse ;) Ok, so to the points:
- e-mail seems ok again, so please direct your questions/suggestions/other to my ordinary address.
- As I predicted I haven't done very many new models since school
started, but there are a few. Not sure when they'll be up on the site
though, also I plan on making some available only on Game Beavers,
and I encourage everyone to check it out and join, it'll be a great
resource when enough people gets there :) I have already decided that
one of my new models called the Personal Hover Vehicle will only be on
- A new version of Milkshape has recently been released, with a lot
of great updates, among other things updated vertex/triangle limits.
Therefore I have updated my heightmap plugin to support these new
limits. You can find it at the ordinary place.
Temp e-mail, posted 04/09 - 2003 by Taharez
I've set up a temp e-mail @ t ___ gdnmail ___ net ( I assume you know
what was left out ;) ), use if you can't reach me at the ordinary one (
which is most likely the case ).
Blah!, posted 01/09 - 2003 by Taharez
Scratch that last post, mail just started pouring
in again ( well, actually it did last week, right before my connection
went down so I couldn't post about it, hence the "Blah!" )..
I've done a couple of models over the last few weeks, nothing
complete yet, but I can tell you I'm working on a futuristic spaceport
complex, I just wonder why I didn't get that idea earlier :) Back to
E-mail status update, posted 27/08 - 2003 by Taharez
Seems like the e-mail flood is over ( for a while at least.. ), so feel free to mail me again :)
Quick Note, posted 22/08 - 2003 by Taharez
Due to last few days intense virus activity, my
webmail account is filled up in a few minutes after cleaning it, which
means that most likely I won't recieve any mail sent to me until the
problem has been fixed or the virus activity declines.
Updates, posted 18/08 - 2003 by Taharez
Did a minor update to the menu graphics today, I think it looks cleaner this way.
In other news, University starts again tomorrow, and I have a
feeling I'll spend a lot of time with math the coming months. I will
probably try to get some time in for doing Java stuff too, it doesn't
hurt to keep up-to-date :) So I doubt I'll do many updates to the site
for a while, at least not with new models.
Good luck to everyone else going to Uni this fall!
Helicopter, posted 15/08 - 2003 by Taharez
As usual, visit the models section for screenshots and download :)
Seraphim complete, posted 03/08 - 2003 by Taharez
Check it out at the models page!
WIP - Seraphim, posted 02/08 - 2003 by Taharez
Pretty light at 182 tris so far.
User submission, posted 19/07 - 2003 by Taharez
has been nice enough to make a UV-map and a texture for the Shuttle, check it out here
Some stuff, posted 07/07 - 2003 by Taharez
Well, I haven't made any progress on the game
since the last post, have been working on a little 'theme pack'
consisting of several castle parts ( walls, towers, ramparts, etc ) the
past few days. I just finished a ballista ( basicly a giant crossbow
siege weapon ), and I was quite pleased with it + it was great fun to
make, so there'll probably be a few more siege engines too. I won't
release anything untill I have a basic set of castle components and
some simple textures though, I'm way to tired of all the untextured
stuff on the models page ;)
On a different topic, it seems like all the projects I've been
involved with in one way or another has slowed to a crawl ( or full
stop ) over summer, a little strange to have it this quiet after the
relative high during spring. Not exactly bad, as now I have some time
for other things ( such as friends, 'Real Life', and reading ). I have
a sneaking suspicion that they'll all get going around the time for the
first exams though, but I'll just enjoy the quiet for now :D
Oh, and I almost forgot, if you have any suggestions about
alterations/additions to current models/textures or for new ones, drop
me a mail. Currently I especially want suggestions and ideas for the
castle/siege theme, but anything goes really :)
Blockdrop screen, posted 02/07 - 2003 by Taharez
I just resumed work on my little GL project, and
finished the text drawing stuff a few minutes ago. So far everything
drawn in the program uses GL_LINES, and I think I'll keep it that way (
it'll be a little messy when drawing filled layers, so I'm not 100%
sure yet ).
Check it out here
Models update, posted 19/06 - 2003 by Taharez
Heh, it'e already been a month, where does the time go? ;)
Anyway, I've added some new models. The latest being put up today,
an alien space station which I'm rather pleased with actually, low
polycount too :) Nothing much new otherwise, still haven't completed
the game ( haven't coded on it since the last news post ), but I hope
I'll get in a coding mood some time during summer. For all you people
with summer vacation, have fun and hope the weather is nice!
Game!, posted 19/05 - 2003 by Taharez
My, my, I'm really lazy with the updating, ain't I? Oh, well, to the content of this post:
I just realized the other day that I haven't actually produced a
completed game in C++ yet, and I've been programming for quite a few
years now. So, I decided to learn some OpenGL and actually sit down and
make a playable game. While I have been visiting NeHe
for a couple of years to see cool demos and such, I haven't used the
tuts before now ( the little demos I've made were with D3D ), but I
have to say, they were even better than I expected! So, at the moment
I'm working on the slightly uncool task of making a Blockout-type game,
that'll hopefully be done within the week. I'm thinking of making
exclusive us of GL_LINES for graphics ( yes, including text ), but I
haven't really decided on that yet ;)
I've also uploaded some more models + I added an option to view some
models with the Milkshape3d Viewer, this will probably ( hopefully ) be
present for all future models. I hope someone have use for the models,
and if you do, I really appreciate an e-mail telling me what you're
working on and perhaps some screens. It feels pretty much like wasting
my time when I don't know if the models are used at all :(
Misc updates, posted 23/04 - 2003 by Taharez
I finished a texture for the latest model ( the
Hunter spacecraft ) today ( although I might change a few details ),
and uploaded a new zip with the texture included. I've also updated the
models page with filesizes next to the download link.
On a related topic, the textures I include are bmps in 256x256
size, for maximum compatibility. Most textures are made in a working
resolution of 512x512 or more, so if anyone wants the high res
textures, send a mail ( I have very limited webspace, so I can't really
upload them ).
Models again, posted 21/04 - 2003 by Taharez
I've been adding models quite regularly since my
last post, I've also split the models page up into two. I plan on
having ten models per page, so I will add pages as needed ( I've really
started to miss PHP and MySQL, this html only really sucks.. ).
More Models, posted 02/04 - 2003 by Taharez
Added a new spacestation, including download, also updated the models page with a very simple license.
Models added, posted 22/03 - 2003 by Taharez
I've added some since the last post, today's additions are a space station and my first skinned model, go check them out here
New section - Models, posted 24/02 - 2003 by Taharez
Added a new section for some of the models I've
made. I will add more over the next few days hopefully :) I also plan
on adding a gallery for some mixed graphics, but I haven't really
decided on that yet.
msSnap 1.0.4, posted 25/01 - 2003 by Taharez
Minor update, changed tooltype to 'Tool', so it works with Milkshape < 1.6.5, and added the option to snap joints.
msHeightMap 1.1.6, posted 16/01 - 2003 by Taharez
Some fixes, but most important is I made a new
generator for the random terrain, so it should be quite a bit prettier
:) Still have a bunch of ideas for improvement though.
As usual, you can find it here
Quick screenshot, posted 03/01 - 2003 by Taharez
A quick teaser from my WIP project:
Happy Holidays, posted 24/12 - 2002 by Taharez
A merry Christmas and a Happy New Year!
New Milkshape plugin, posted 12/12 - 2002 by Taharez
I've finished a quick project, a snap plugin for Milkshape. Go check it out here
OT: Fuchsia, posted 9/12 - 2002 by Taharez
Just wanted to say that I got next year's fuchsia
order catalogue today, and I'm already going crazy trying to decide
which few I got room for..
Oh, and feel free to mail me with suggestions :D
New open 3D project, posted 8/12 - 2002 by Taharez
Paul Nettle has started a very interesting project named "Open Architect 3D", or OA3D for short. From the front page:
Open Architect 3D is the first open initiative to produce a truly
high-end, production-quality tool for 3D modelling, rendering,
animation & layout.
It seems like a very nice enviroment, but he needs people to add
functionality in the form of plugins. So go visit the site and send him
a mail if you like what you see! This could be a huge step for
low-budget 3D-related projects such as indie game development.
The site is here
msHeightMap ToDo, posted 6/12 - 2002 by Taharez
The ToDo list for msHeightMap now resides here
Milkshape 1.6.5, posted 3/12 - 2002 by Taharez
Milkshape3d version 1.6.5 has been released! It
has a bunch of new features, it's probably one of the most massive
updates ever. It also includes version 1.1.5 of msHeightMap, which is a
bit fun for me :D Go get it now!
ToDo, posted 24/11 - 2002 by Taharez
I'm starting a ToDo list for the msHeightMap Milkshape plugin, which
will be under the Projects page in the future. Meanwhile, here's my
- Save Effects - Ability to save all custom effects so you can easily re-use them.
- Point-Radial Effects - A new effect typ in addition to the Kernel type that already exist. Good for mountains, craters, ripples, and so on.
- Water plane - Suggestions and comments on how this should be done are welcome.
- Scaling Options - Ability to scale the terrain in the plugin.
- More to come.
Lack of news, posted 24/11 - 2002 by Taharez
Not really, I'm just to lazy to update this page
:D Considering no-one actually reads this yet, it shouldn't be a
problem though. Anyway, to the actual news, I've finished a new release
of the heightmap plugin
, which is available for download
. This release also includes the newly created helpfile (chm format). The online documentation can be found here
Links fixed, posted 30/10 - 2002 by Taharez
Now everything should be working (except the login), I've replaced the php-pages with html and redone the links. Also added the Links page
, and added a few things to that.
Files up, posted 29/10 - 2002 by Taharez
Finally got the heightmap files uploaded, first I thought it was my ISP
blocking zip's, but it turned out it didn't like spaces in the
filename.. Oh well, at least they're up now :)
News, posted 28/10 - 2002 by Taharez
Guess I'll have to actually port this site to pure
html so it is useable.. :) Nothing works yet, so don't click any links,
'cause they're all dead.